using Godot;
using System;

namespace CurrentGame.NPC;


public partial class ShadeBodyArea : Area2D
{
	public ShadeCharacter BindShade { get; set; }

    public override void _Ready()
    {
		BindShade = GetNode<ShadeCharacter>("..");
    }

	// Export interfaces
	public void PlayerEnter(Player player)
	{

	}

	public void PlayerLeave(Player player)
	{
		
	}
}
